+ PARTICIPATORY DESIGN & CULTURE + WORKSHOP AND PRESENTATION  

Prompt: Lead a discussion around Participatory Culture & Design through a presentation and a hands-on workshop that communicates the topic. After the discussion, map out a conversational map that visualizes how the discussion went, what questions emerged, and students commented on most.
Collaborator: Grace Herndon



Readings:
+ Cathedral and the Bazaar by Eric Steven Raymond (Pages 1-23)
+ Excerpt from Yochai Benkler, The Wealth of Networks: How Social Production Transforms Markets and Freedom (New Haven: Yale University Press, 2006)
+ Excerpt from Henry Jenkins: Participatory Culture in a Networked Era (Polity: 2015)
+ Participate : Designing with User-Generated Content by Helen Armstrong (Pages 17-37, 49-71)

Themes: Open Source, Participatory Culture, Peer Production, Community Building

The presentation divided participatory culture into three categories that encompass participatory design: 
+ internet stuff
+ other stuff
+ participatory design




The presentation uses the conceptual map to guide the viewers through the history and themes of participatory design. Within each theme exist multiple types of participatory design (ex: open source, co-creation, generative design, etc.). 

Workshop:
+ The workshop asks the students to finish a prompt that starts with “When I was a teenager...” with a story from their childhood. The story remains somewhat anonymous but should be something students are willing to share. 
+ After students are done writing the story, they will copy and paste it into a shared google doc. 
+ Students respond to the story underneath theirs in red. 
+ The stories are then projected onto the wall, where we take polaroid pictures of everyone standing in front of it. 

The idea behind the projected stories onto people is to symbolize that the stories are collective and create by all the participants. You are not your story, you are made up of all stories