Prompt: A project that was created in response to “Ana-digi-logic” (analog, digital, and logic). As human beings we experience visual communication in time and space, how can the design of temporal and spatial visual communication experience enhance a human beings ability to interact with information? The project started off by analyzoing the space at Hunt Library by looking at what it currently provides and respond by designing an alternative experience.

Hunt Library has the potential of creating spaces where visitors can interact with information in new experimental ways by introducing 2D, 3D and 4D. Hunt Library offers students different working environments through innovative technologies, unique furniture and flexible spaces. As you walk into the library one of the very first spaces you pass by is the Apple Technology Showcase, which is highly visible because of its glass walls. It’s meant to exhibit the different technologies that are available to loan from the library and to test them out. The second space you encounter is the iPearl Immersion Theater, which features a large video screen that presents work that is being created at NCSU. You can explore an array of work from students in all disciplines with the touch panel. Due to the proximity of the spaces, creating a connection between the two is important to reinforce the work that is being created at NCSU with the technologies that are available. How can you re-imagine the spaces to show information in the most effective way and keeping the visitors engaged and interacting with what they’re surrounded by? By considering what the spaces were originally meant to be used as and taking a new interpretation of it, visitors will be more engaged. This project creates a series of interventions in 2D, 3D and 4d to solve the issues that were seen in the space: the 2D information is the transformation of the pixels from the ground (serving both as identifying the space and what its about + pushing the two spaces together to create a connection), the 3D information is the identification with 3D printed letters for each space that interact with its surroundings, 3D colored pixels (bring interaction to a physical object), 3D clear pixels with 3D type on mesh and finally the 4D information are the tables as screens where people can interact with it and learn more about the different technologies and an interactive screen in the immersion lab.